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Homeworld 2 game types
Homeworld 2 game types







#Homeworld 2 game types plus

Here's a table of the technologies available, plus the time they take to research. Note that the more ships you have researching a single technology together, the faster that technology is researched. In the Research Manager, use the CTRL or SHIFT keys to select multiple Researchers, then double-click the technology to research. More than 1 Research Ship can research a specific technology at once. So, 6 linked Research Ships become 1 ship with 6 times the armour of a single ship.

homeworld 2 game types

Separate research ships will link together to form a larger, composite ship, with better armour. You can build up to a maximum of 6 of these ships on most multi-player maps you start off with 1. Which is why it's useful to have as many Research Ships around, as fleet resources allow. Research Ship - Cost: 700 RUs Mass: 11 000 tons Armour: 4 500 (27 000 with 6 Research Ships) Firepower: - Coverage: - Weapons: - Special Action: - Velocity: 280 m/s Maneuverability: low Build Time: 60 seconds Availability: Mission 1 Without new technologies, you can't build new ships. So, enemies could fake up a fleet (using Strike Craft as opposed to Frigates, say) and move it towards you this psyches you out, maybe you will move ships to the "threat" in panic, allowing the enemy to take advantage of his diversion and launch a true attack somewhere else. Of course, unless you have your own ships nearby, you can't actually see what those enemy ships are - all you see are red dots. Sensors Array - Cost: 800 RUs Mass: 2 900 tons Armour: 6 000 Firepower: - Coverage: - Weapons: - Special Action: - Velocity: 280 m/s Maneuverability: low Build Time: 80 seconds Availability: Mission 14 This unit allows you to see every single ship on the map, except for cloaked ships. Not having at least a handful of these is a big no-no. The ability to see through cloak fields, though, is the main reason to build 'em - in multi-player, your enemies will try anything to kill you, and cloaked ships are very popular. Proximity Sensor - Cost: 50 RUs Mass: 40 tons Armour: 800 Firepower: - Coverage: - Weapons: - Special Action: - Velocity: 1 000 m/s Maneuverability: very high Build Time: 6 seconds Availability: Mission 10 Better than Scouts for scouting, since they are cheaper, just as fast, can spot cloaked ships, and don't need fuel. The author cannot be held responsible for ANY damages you might sustain from using this guide! _ TABLE OF CONTENTS = -> LEGAL NOTICE / COPYRIGHT INFORMATION = 301 seconds).

homeworld 2 game types

All trademarks used here are the properties of their respective owners. If you do not abide by the above conditions, expect to have legal action taken against you! Ian Kemp is not affiliated with Relic Entertainment, Sierra Studios, nor Vivendi Universal in any way.

homeworld 2 game types

This guide may (currently) only be featured on MY website (if it ever gets put up.), and the below website(s): Cheatbook CheatChannel DLH.net GameFAQs IGN FAQs If you would like to host this guide on your website, or use portions of it for your own guide, please ask me first (see the "Contacting the author" section). You may not sell and/or distribute this guide without the author's prior consent.

homeworld 2 game types

It is also ILLEGAL to claim all or part of this guide as your own. It may be used ONLY for your personal enjoyment, it is ILLEGAL to sell this document without the author's permission. =-= HOMEWORLD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= a gameplay guide by The_Assimilator version 1.0.5 FINAL 12 February 2004 _ = -> LEGAL NOTICE / COPYRIGHT INFORMATION = This guide is the sole property of its author, Ian "The_Assimilator" Kemp.







Homeworld 2 game types